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Project type
Unity game protoype
Date
2025
Process documentation
Gameplay video
A Unity game prototyping project, where the player controls a drone, shooting or blowing their own drones up to defend their base from enemy drones. The idea behind it was to have the player's drones be disposable weapons, inspired by the drone warfare seen in recent conflicts. The game uses high quality assets (sourced online) and Unity's HDRP to offer nice visuals.
It was also an opportunity for me to get initiated to C# and to learn the basics of how the Unity game engine worked, programming the enemy AI and playing with the Unity physics engine to program the game in a 3D environment (among many more elements).
The Process documentation contains a much more detailed account of the development and prototyping of this game. The video showcases the main mechanics and features of the most recent prototype.